![]() ![]() As many players have said that the game doesn’t run if they try to launch it from the home screen’s shortcut icon, but it works fine if they open it from their phone’s applications.Ģ. First of all, try to run the game from your app drawer. Fortunately, there are multiple ways to fix the Cookie Run Kingdom Unable to Initialize Unity Engine Error and so we have collected all of them for you.ġ. Well, here are a few workarounds shared by users on Reddit and other Forums. If there are some changes in Unity itself, you may get this error code. If you are not aware, Unity Engine is a popular game engine that is used to power several video games which is used mainly in mobile game development for both iOS and Android devices. Fix Cookie Run Kingdom Unable to Initialize Unity Engine Error If you are also unable to play this game due to this error, then try the below some possible solutions to fix Cookie Run: Kingdom Unable to Initialize Unity Engine Error. Players are reporting that they are receiving an error message that says – “Unable to Initialize Unity Engine”. However, players are experiencing an error when they attempt to run the game. This game has a little something for everyone. Don't use Unity.Entities preview package until they fix this issue.Cookie Run: Kingdom is a popular RPG and town builder mobile game with lovely characters and a fun story that is sure to captivate you.Maybe this will help someone who has a similar issue in the future. I'm still not sure why I had that package installed in the first place, as I didn't even use it in this project, so removing it solved all my issues and the project now runs smooth. (as the Entities package is dependent on the but as the Entities package executes first, it can't find the Jobs yet, that's my logic behind this, but please correct me if I'm wrong) ![]() I don't know if it was a code stripping error after all but I found out a strange thing, if the Entities preview package is enabled it's first in the Script Execution Order (which you can check in the Project Settings) and maybe that caused the issue of a missing Internal function. (ref if an empty project is built on IL2CPP scripting backend + Development build is unchecked and the above mentioned Entities preview package is installed the app will crash and you will probably get the same error as me. In short, the crash was caused by the Unity.Entities 0.17.0-preview.41 package. I also added a link.xml file into assets folder, it looks like this Īfter almost a week of struggles and a lot of debugging I found the problem. Looks like a Code Stripping error to me, I tried the following solutions: Any possible info on this? Building the same project on Mono on Android also works smooth. But If I uncheck the Development Build, it crashes like before, on both Android and iOS IL2CPP builds. If I build the project with "Development Build" enabled it runs normally on IL2CPP Android & iOS. I tried to look up different solutions on the internet and I found some links but none of these worked so far:Īny idea what could potentially cause this error? BTW, I'm using Unity 2020.2.1f1 Unity builds the project to Xcode just fine, and Xcode also seems to build the project to the device, but when it runs on the device, it throws this error and crashes. :AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable`1, Int32) System.Activator:CreateInstance(Type, Boolean) But when I try to build it to an iOS device, I get this error in Xcode: Unable to find internal function `::GetWorldToLocalMatrix` I have a mobile app project which builds smooth and without any errors on Android. ![]()
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